About This Game Funded on Kickstarter with backers including legend of the genre Ron Gilbert, The Mystery of Woolley Mountain is an otherworldly adventure game filled with strange beasts, evil witches, confused automatons and wacky ropemen.Join a renegade crew of time-travelling audio scientists on a hilarious and fantastical quest. A malevolent witch has captured a group of children, and it’s up to you to save them from the mysterious island of Woolley Mountain!Explore a rich and interactive set of environments, filled with head-scratching puzzles. Unravel a salacious storyline, meet a cornucopia of quirky characters, and boogie on down to an awesome original soundtrack!Key featuresColourful world: A fantastical sprawling universe, populated by beasts, witches, automatons, ropemen and other strange and wonderful beings.Family content and all-ages humour: No swearing... well, maybe the word ‘darn’ on occasion!Striking 2D graphics: Adventure Time meets the Simpsons in Wooley Mountain’s lovingly crafted art style.Gripping story: The five scientists travel in their amazing time-traversing Crystal Submarine from island to island. Can they make it to the dangerous island of Woolley mountain, destroy the evil witch, and rescue the kids?Meet the CrewThe five time travelling scientists known collectively as the Helmholtz Resonators are an odd bunch. They can each play the bass, guitar, drums and keyboards, conduct science, and travel through time, yet they are each prone to personality flaws. Let me explain:GarlandTaking the title of Head Chorister, Garland assumes command of top-line vocals most of the time with some notable exceptions. This maybe because he likes to be his own biggest critic, only to then give himself glowing reviews. Garland is a stickler for tidiness, in fact, his motto is "PUT THAT BACK WHERE IT BELONGS!".VandammeThe most mysterious and adventurous Resonator. Plays just about any musical instrument and understands any scientific advice. Take charge of capturing the audio signal generated by the group to whichever format is prevalent to the era in which they find themselves.CarltonNo one has every been able to pin down exactly what Carlton does. Obsesses over finding a link between science and mysticism but only ever seems to be proving a link between alcohol and bad decisions. Plays guitar, synthesizers and supplies baritone vocals. Prefers to do anything but actual, tangible work, proclaims he was born with a rare disease called 'Cannotbearseditus'.FrithelIf Frithel could change every choice to include the suffix 'or science?' he would always choose the latter. This man is obsessed with science - he lives, breathes, digests and inserts science. He carasses, high fives and smooches science, he... okay you get the picture. Also plays Drums, loves the Bee Gees and spoken word poetry... in a sciencey kind of way.AutoAuto is short for Automaton, and is the groups robotic aid and protector. Over time he has developed a fondness for Carlton, due to the time that Mr. Breezy has invested in playing with Auto. From darts, to movies, to arcade machines and to the definite chagrin of the other chaps, as this reduces the time that Auto could be tidying, computing and generally busying himself around the ship in a non-creepy android going-to-kill-all-humans way.ChladniChladni is in charge of sub 400hz vibrations and is a celebrated player of the Low Frequency Guitar. His motto is "Nimble of finger - nimble of mind!". Plus, he can't keep his mind off the ladies and sees himself as some sort of lothario, of which his motto is also "Nimble of finger - nimble of mind!". 6d5b4406ea Title: The Mystery Of Woolley MountainGenre: Adventure, Indie, StrategyDeveloper:Lightfoot BrothersPublisher:Lightfoot BrothersRelease Date: 10 Apr, 2019 The Mystery Of Woolley Mountain Download For Pc [License] the mystery of woolley mountain review. the mystery of woolley mountain walkthrough. the mystery of woolley mountain switch review. the mystery of woolley mountain. the mystery of woolley mountain test. the mystery of woolley mountain kickstarter. the mystery of woolley mountain trailer. the mystery of woolley mountain switch. the mystery of woolley mountain nintendo switch. the mystery of woolley mountain gameplay. the mystery of woolley mountain guide. the mystery of woolley mountain steam. the mystery of woolley mountain metacritic I enjoyed how difficult parts were, but overall I found the storyline very tedious, and the characters annoying 绯色幻想(Scarlet Fantasy) DYNASTY WARRIORS 7: Xtreme Legends Definitive Edition / 真・三國無双6 with 猛将伝 DX Alien Food Frenzy CoffeeBiz Tycoon WarGround Pamali: Indonesian Folklore Horror Panzer Corps Join the Beta of Panzer Corps 2!: Many of you have been waiting for this moment: we are opening subscriptions to the beta of Panzer Corps 2!You can now apply to the beta and help us in developing the game. If you are willing to test it, find bugs, offer feedback and criticism and you love Panzer Corps, we definetely could use your help.What are you waiting for? Click here[slitherine.com] to sign up.https://store.steampowered.com/app/1072040/Panzer_Corps_2/. Panzer Corps: U.S. Corps is out!: All-time classic Panzer Corps is coming back with three new expansions for a total of fifty new scenarios. Each one has its own unique theatre of operations and scenarios, but all linked in a colossal branching campaign with complete unit carry over!In U.S. Corps ’42 you start with “Operation Torch” where brave but inexperienced American “rookies” land in the sands of North Africa and join their allies. They must take the lead on several actions against the French command in Morocco and Algeria and then head eastwards, where they will face the remnants of the Italo-German army in Tunisia in a total of 16 different scenarios.The second expansion begins the year after. In U.S. Corps ‘43 the goal is to liberate Sicily and use it as base from where to land on mainland Italy. The Allies have to overcome the resistance of the german army and open the road to Rome during another new set of 16 scenarios. In the third and final instalment of the mega campaign, U.S. Corps ’44 - ‘45, you’ll lead the largest amphibious invasion in history, and with it, the Battle of Normandy. The plan is to land on several beaches in northern France, then to push east towards Berlin and finally put an end to the war for a total of 18 original scenarios!Also tonight, on May 26, 20.00 (CEST), we are going to give players a sneak peek of the game on our official Twitch channel![www.twitch.tv]http://store.steampowered.com/app/452980/http://store.steampowered.com/app/452981/http://store.steampowered.com/app/452982/. Panzer Corps: Operation Sea Lion announced!: “[However] a German invasion of England would be a matter of life and death for the British, and they would unhesitatingly commit their naval forces, to the last ship and the last man, into an all-out fight for survival” Erich Raeder, commander-in-chief of the Kriegsmarine Great Britain, the propulsive core of the British Empire, is surrounded. After the fall of Scandinavia and France only a few miles of sea divide the land of Albion from the Reich. It’s only thanks to the Home Fleet and to the Royal Air Force that the Germans are not yet raising their flag on the Big Ben.But for how long?Panzer Corps: Operation Sea Lion [www.matrixgames.com] is the latest expansion of the multi award-winning strategy title Panzer Corps, and it is focused on one of the most famous what if scenarios of the Second World War: the cancelled (but planned) German invasion of the British Isles, which was the plan to put an end to the war on the Western Front and to force the remnants of the Commonwealth forces around the World to surrender.The campaign can be started with the core force from DLC 40, so you can begin the invasion of England with the core forces that emerged victorious in France. Alternatively players can start with a preset core force.Scenario listChannel Islands, Eagle Attack, Dover, Canterbury, Gravesend, Crossing the Thames, Basildon, Luton, Brighton, Newick, Guildford, Reading, Farnborough, Milton Keynes, Gibraltar, Lyme Regis, Minehead, Plymouth, Shepton Mallet, Bristol, Besieging London, Storming London, Oxford, Coventry, Irish Sea, North Sea, Hadrian's Wall, Antonine's Wall, Orkney Islands, Reykjavik.. Panzer Corps 2 - Dev Diary #4: In the previous dev diaries, we have talked a lot about new features and mechanics we are implementing in Panzer Corps 2. But what about the core game mechanics which have always been a fundamental part of the game? Will they remain the same, or will they change in the sequel? In this issue of the dev diary, we’ll discuss how some of the core mechanics are going to be transformed.Turn limitIn a real war, late victory is often no victory at all, and the game represents this. The player must not just achieve the victory, but achieve it in a limited number of turns. This requires proper planning and strategy, instead of just rolling slowly over the map and eliminating scattered groups of enemy units with the concentrated power of the core force.All this remains true in Panzer Corps 2. But we were surprised how many players feel that turn limit is an artificial limitation which detracts from the fun of the game. For such players, we are also adding an option to disable turn limit completely. Adding such a checkbox is the easy part. The tricky part is to make sure the game remains balanced, and fun with this option turned on. We are making sure that it is not possible to “harvest” more useful resources (prestige, experience) by staying in a scenario indefinitely, and that enemy units provide an adequate challenge.PrestigePrestige is this game’s currency, and, as its name implies, it is awarded for your successes on the battlefield. In Panzer Corps, there were certain exceptions from this rule, like Minor victory giving more prestige than Major, and this created a lot of confusion. In Panzer Corps 2 we will avoid any such things. Better performance will be rewarded with more prestige.Unit slotsUnit slots determine how many units the player can have in the core force, which travel from scenario to scenario in a campaign. In Panzer Corps, every unit occupied a single core slot. In Panzer Corps 2 this will change so that a unit can occupy one or several slots. More powerful units will take more slots.Such an approach is not a novelty, it was used in a lot of similar games before, and many people thought that we had to implement it in Panzer Corps already. But of course, this change is significant and fundamental. The way it worked before, optimal core structure was obvious – you wanted to use all the best units available. Maybe you were not able to afford these units right away, but this was a clear goal to go for in the long run. It is no longer as clear-cut. What is better: 3 Tigers IIs, 5 Panthers, or some combination of them? Maybe add some Panzer IVs, and Tiger Is to the mix as well? With changed unit slots mechanic, we expect to see much more varied core forces in Panzer Corps 2, and they will probably become more realistic too.Same is true for transports. Better transports cost more slots, so using them for every single unit in the core might not be a good idea.At the same time, we are not going to introduce specialised slots, for example, ground-only or air-only ones. We want the core composition to remain flexible, and the players are still free to go with ground-heavy or air-heavy cores if they prefer.OverstrengthOverstrength units (i. e. units with more strength points than their type has typically) have always been very popular with our players, and in some cases, they become outright necessary, especially when your opponent has more powerful units in his roster. We felt that it was imperative to keep this mechanic in the sequel.At the same time, overstrength was a big problem with game balance, while its connection to experience felt very artificial, and because of this, overstrength became significant only in the later part of a campaign. We wanted to solve these problems. In Panzer Corps 2, any unit can get overstrength directly in the Purchase screen, from the very beginning of the game. But such units cost more prestige and slots than usual, so you can have fewer of these. A balanced core will include both overstrength and regular units, but the player will need to figure out perfect ratio for himself.EntrenchmentEntrenchment mechanic will remain fundamentally the same. Stationary units will accumulate entrenchment over time (infantry and towed guns faster, other classes slower), and it will give various defensive bonuses in combat. But in Panzer Corps 2 we want to make this mechanic even more critical. There will be more entrenchment levels, and specialised units (heavy artillery, strategic bombers, engineers) intended to destroy them quickly.Another significant change is that, unlike Panzer Corps, base entrenchment provided by terrain will not be destroyed. Base entrenchment is a defensive bonus created by the terrain itself (forest, hills, mountains), and no bombardment can significantly reduce this bonus.Support fireSupport fire is another signature mechanic from Panzer Corps. It is a prime example of interaction between units, and it allowed the defender to create “clusters ofdefence”, which were not so easy to “crack” by the attacker. All this remains true in Panzer Corps 2 too. However, we felt that in the prequel artillery was not very useful in support fire role against tanks, while the class of AT guns was underused. So, in the sequel artillery will provide support fire against soft targets, while AT units will provide support fire against hard targets.This is it for today. Thanks for reading, and if you have any questions about how core game mechanics will work in Panzer Corps 2, post them in the comments. See you in the next dev diary!. Panzer Corps 2 - Dev Diary #6: As 2018 is coming to an end, we are getting a lot of questions about the Panzer Corps 2 release date. Unfortunately, by now it has become clear that we won’t be able to release the game this year. This is something which some of you have already guessed, but we wanted to confirm it here so that there are no unrealistic expectations. The game will be released next year, and we will announce the exact date as soon as we are reasonably confident about it.After a deep dive into gameplay specifics in the last to issues of the Dev Diary, today we wanted to talk about a different topic. We have spent a lot of time lately polishing our random map engine. Let us take a look at what it can do.Panzer Corps 2 is able to generate random maps of different sizes, and for any number of players from 2 to 8. These maps can be played both in single player and multiplayer mode. Random maps come in six primary types.ContinentThis type will be the most familiar to most Panzer Corps players. It has no bodies of water, besides rivers, and battles on such maps are 100% focused on ground and air warfare. Although scenarios generated on these maps are random, very similar battles could have happened in WW2 in real life. At the same time, it is great to explore all kinds of historical what-ifs, like allies fighting each other instead of Axis forces.Continent maps might not look as fancy as the other types below, but there is a lot of gameplay to enjoy there. Perhaps more than in any other type.CoastThis map is similar to the previous type, but there is also a sea in one part of the map. Although naval component on such maps is limited, it cannot be ignored: if you don’t take advantage of it, your opponents will instead. An enemy capital ship bombarding your capital is not fun. :)Big IslandThe name says it all; this map is one big island, completely surrounded by the sea. This map opens up a lot more space for naval warfare because you can easily reach any of the opponents by the sea and try to bombard their cities or surprise them by landing your troops behind their lines. However, battles on big islands are still resolved on the ground by the old trusty panzers. Superior strategy and tactics with your ground and air units is key to victory.ArchipelagoEach player starts on his own private island, and there can be a few more “neutral” islands to conquer. Island hopping campaigns were not typical of the European Theatre, but here you can get a taste of what it would look like if the biggest European powers clashed over the control of a remote archipelago. Expect lots of naval action, because the islands are small enough, and most land hexes can be bombarded directly by capital ships. This is probably the only map where you cannot win without a strong fleet. Airforce is also important because aircraft based on one island can easily reach several surrounding ones. As for land battles, they are going to be smaller in scale but very fierce, because losing your home island will likely mean instant loss of the game.Big LakeThis map has one big lake in the middle of the map, while all players are placed on the coast around it. Another way to think of this type is “Big Island reversed”, with land replaced with water with land. This is another map with significant naval component because whoever controls the Lake will possess strategic initiative and can directly attack any of the opponents at any moment. So, expect large-scale battles both on the ground and for control of the Lake. Alternatively, you can play this map in winter, where you will be tempted to march your troops across the lake, but beware – the ice could thaw at any moment!LakelandIf you have ever been to Finland, which is often called “'the land of a thousand lakes”, you can easily imagine Lakeland. On this map, the land is dotted with lakes of different size, and although land mass remains fully connected, water gives it a very complex structure which you need to carefully consider when planning your strategy. The naval component is once again small scale in Lakeland, but you can still surprise your opponents by unexpected naval landings. Playing this map in cold season could be another fun option, because every time the lakes freeze, each player will try to use this drastic change in map configuration to his advantage.If there are any other types of random maps which you would like to see in Panzer Corps 2, let us know! And finally, in one of our future diaries, we will tell about various mission types which you can play on all these random maps.. Panzer Corps 2017 Multiplayer Championship!: Last year we were able to run a very successful Panzer Corps tournament, the first Slitherine sponsored tournament for Panzer Corps. 32 players took part in it, and misterno won the title of champion! We were very happy with the outcome, and we have decided that it’s time for a new official Panzer Corps TOURNAMENT!It’ll be even bigger this time, a huge wargaming event like no other before. We’ll be starting the first round on D-Day on 6th June (what better date to start a tournament of Panzer Corps?). We would like to reach a total of 96 players! Whoever wins this will be without doubts the official 2017 Panzer Corps champion! And it’s not just that – if we fill all slots and we reach 96 players we’ll give a truly massive prize to the winner! I bet you’re curious now.This tournament wouldn’t be possible without the passion and dedication of a pillar of the Panzer Corps community, goose_2. He proposed the idea, and has offered his time and energy to manage the tournament – he won’t take part in it as a player, but will instead take the role of neutral administrator and moderator of the tournament. Thank you goose_2!You can read about the tournament here: http://www.slitherine.com/forum/viewtopic.php?f=264&t=77555 Please refer to that thread to follow the tournament's developments and have all relevant information.. Panzer Corps Tournament - Start of the First Round!: This is it, fellow generals and friends.The panzers' engines are roaring and guns are being loaded. Hell is about to break loose. The first round of the Panzer Corps Tournament has just started!You can follow it here: http://www.slitherine.com/forum/viewtopic.php?f=58&t=74271 E-mails have been sent too, for good measure. Please refer to the forum thread and follow the guidelines. May the best commander win!
top of page
bottom of page
ความคิดเห็น